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Digital Pulse

in·no·va·tion – A creation resulting from study and/or experimentation. The act of starting something new.

dis·rup·tion – An act of delaying or interrupting continuity. An event that results in displacement or discontinuity. The act of causing disorder.

Digital change is a journey, not a destination.
It requires agility and flexibility to underpin a continually evolving business environment.

Industry Change – The ongoing economic, technological and social development of commercial business and market sectors.

Infographic: Augmented reality’s path to success

Like its more immersive cousin virtual reality, augmented reality (AR) has been one of the most anticipated technologies of the decade. As shown by Google Trends, interest in the concept – which uses computer hardware to overlay imagery atop the physical world – exploded in 2009, aided in no small part by the smartphone revolution.

AR has had a much longer gestation period than what many may think. As this infographic from Augment illustrates, AR’s beginnings can be traced back to 1968, when Ivan Sutherland developed a head-mounted display system for computerised wireframe drawings.

From there, incrementally advancing AR technology has flirted with mainstream adoption in various ways, from military-grade uses by navies and air forces, to interactive magazine covers and computer-generated markers during televised sports games.

More recently, AR has enjoyed a second resurgence thanks to another hardware boom – this time in wearable technology concepts such as Google Glass, Microsoft Hololens and Magic Leap. With the AR-infused mobile gaming app Pokémon Go taking the world by storm this month, AR is at last beginning to fulfill its promise.

Other significant events include:

  • The name ‘augmented reality’ is attributed to Boeing researcher Tom Caudell, who coined the term in 1990.
  • Despite similar development timelines, AR and the internet did not meaningfully combine until the early 2000s, with the development of the open-source ARToolKit software library.
  • In the early months of 2016, annual investment in AR crossed the billion-dollar mark for the first time.

augmented reality history

 



Source : Augment

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